The Rapport Report
Game Developers Conference 2022: Face-to-face with the latest in audio-driven facial animation!
Towards the end of March, our team had the opportunity to attend the Game Developers Conference in San Francisco. The event attracts artists, developers, gaming industry experts, and enthusiasts looking to make industry connections or get excited about new releases in gaming tech.
Pull up a chair to our version of “book club”: Discussing the metaverse, women in tech and more.
This March marks two full years of remote work for many employees, our team at Speech Graphics/Rapport included. Aside from the obvious differences of in-office vs remote culture, something small was lost in the transition - chit-chat. In an attempt to capture that conversation, we’d like to welcome you to our version of “book club”.
Building Rapport: A conversation with our founders
An increasing number of customer interactions are taking place digitally, and as a result, there is a similar increase in the demand for authenticity in those interactions. To meet this demand, we are excited to be expanding our corporate vision with the announcement of Rapport - our real-time, cloud-based facial animation platform.
A new look for Rapport! Our insights into building a new site in four weeks.
In case you haven’t stopped by in a while, you might notice our site has had a facelift, with a fresh brand look and expanded pages to cover our product offerings. Why are we launching an updated site? For more than a year, our Marketing team has had to rely on sharing engineering resources with Product for any updates or new pages.
Climb out of the uncanny valley with these 4 facial animation tips
As animation becomes more realistic, our expectations of how digital characters perform increase as well. We discuss what key concepts often get overlooked in facial animation, and how taking these tips into consideration can help your digital characters come across as more authentic and improve your audience’s immersive experience.
Is the Metaverse Leading Tech or Just Far-Fetched? You Answered.
With recent announcements from Meta, Microsoft, Alibaba, and more, the metaverse is dominating the tech news cycle. We wanted to take the time to ask all of you your thoughts about the metaverse, how you anticipate interacting with it, and what it means for your business via a brief survey.
Veteran Technical Art Director Joins the Team: Welcome Zhi!
In early October we welcomed video game industry veteran, Zhi Chen, to the Rapport team. Zhi has an extensive background working in the industry for the past two decades, including working on the Halo series at 343 Industries/Microsoft. He was first introduced to Rapport during his time at Linden Lab working on their virtual platform (what we'd call the metaverse today) that utilized Rapport’s real-time facial animation technology for avatars.
Which digital character is right for your business?
Digital characters allow you to associate a friendly face with your brand, create engaging content, and build a stronger relationship with your customers. With so many types of digital characters to pick from, how do you know which one your customers will connect with best? Take our quick quiz to determine which character could be the perfect match for your business.
Interspeech 2021: Laughter is no laughing matter
We had a blast at this year's Interspeech conference presenting our research on non-verbal vocalization, and hearing about all the innovative work others have done over the last year in the field of speech technology! This year, Interspeech was a hybrid conference accommodating both in-person participants in Brno, Czech Republic, and remote participants all over the world. The event offered live-streamed paper presentations, virtual rooms for poster sessions, and a well-rounded roster of featured speakers.
Looking Back on Summer 2021 Internships with Nathaniel Dziura
This summer we had the pleasure of having Nathaniel “Nat” Dziura join our team for a summer internship. Working alongside Georgia Clarke, Lead Data Engineer, on the Data and Linguistics Team, Nat’s work has been crucial to studying the technical aspects of implementing emotion recognition into machine learning models.
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