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Rapport is an audio-driven facial animation technology company powered by our award-winning Speech Graphics engine. Our core technology is based on 20+ years of scientific research in linguistics, biomechanics, psychology, machine learning, and computer graphics. Our real-time Rapport platform is currently in early access with a goal of creating more natural interactions between people and machines. With offices in Edinburgh, San Francisco, and Budapest, Rapport is a trusted global partner in audio-driven facial animation used by 90% of today’s AAA gaming studios.
Inquiries? Contact firstname.lastname@example.org.
Gregor is the CEO and co-founder of Speech Graphics. He holds a PhD in Informatics from the University of Edinburgh, and previously served as a research fellow at the School of Informatics. In addition, he spent time as a senior researcher at the Telecommunications Research Centre in Vienna where he successfully commercialized a text-to-speech prototype that now powers several government websites. Gregor has also co-authored grants worth £1.5MM to fund the commercialization of technology. Through his leadership, Speech Graphics has become the leading facial animation software used by 9 of the top 10 video game publishers.
Michael is the CTO and co-founder of Speech Graphics. His lifelong fascination with language led to his beginnings as a theoretical linguist and speech scientist. An avid inventor working at the crossroads of language and technology, he is also a software engineer who has been a pioneering expert in the field of speech technology for over 25 years. Through this work, he helped create the first-ever automated talking head, later developing state-of-the-art techniques in realistic synthesis of facial dynamics from audio. He architects the Speech Graphics Core and leads the team to strive ever toward perfection in audio-driven animation output.