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Avengers
Speech graphics logo

Bring your characters to life with the power of voice.

Use pioneering facial animation technology to create authentic, emotionally expressive characters, from audio alone.

What makes our animation
solutions stand out?

Speech Graphics technology delivers you high quality in an automated process. Produce consistent, natural movement of your characters in a fraction of the time.

Works with any
character

Animate any
language

Fully automatic
from audio alone

Mass-scale ready

Physically-based simulation

Deep Audio
Analysis

Complete emotional performance

GAMES USING SPEECH GRAPHICS

How it works

Rapport’s Speech Graphics engine takes a voice stream and analyzes the spoken and unspoken sounds in the audio to capture the emotions of the speaker and generate the metrics to animate a digital avatar. Rapport’s massive compute backend can coordinate incoming streams with external speech-to-text, text-to-speech, and conversational AIs to create seamless, low-latency conversations in real-time.

“By analyzing our audio and written transcripts of our dialogue, the Speech Graphics software produced animations at a high fidelity to both the sound and the actual emotion of the voice acting. We were immediately impressed by how the whole face of the in-game character would reflect the tone of the line.”

David Midgley
Senior Technical Designer, Electronic Arts.

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David Midgley
Senior Technical Designer, Electronic Arts.

“Speech Graphics’ SGX enabled the team at Eidos-Montréal to generate over twenty thousand high quality lip-sync animations for Shadow Of The Tomb Raider with its wide range of conversations. The generated content integrated directly into our existing animation pipeline, which made it a nice addition to our tools and the team provided fast and expert support to our needs throughout our production.”

Pierre-Marc Simard
Animation Technical Director, Eidos-Montréal

“Speech Graphics provided efficient, quality results for our automated in-game speech. The Maya tools and plug-in allowed us to easily iterate on the results of the audio analysis onto our custom face rig until we met our visual target, without the need for animators to spend manual effort on individual face animations. I’m very happy with the results, and would recommend Speech Graphics as a solution for any audio based, automated face animation pipeline.”

David Coleman
Technical Art Director, XBox Game Studios – The Coalition

“By analyzing our audio and written transcripts of our dialogue, the Speech Graphics software produced animations at a high fidelity to both the sound and the actual emotion of the voice acting. We were immediately impressed by how the whole face of the in-game character would reflect the tone of the line.”

David Midgley
Senior Technical Designer, Electronic Arts.

Trust us, you're in good company:

Ready to create your most advanced, authentic character yet?