

Bring your characters to life with the power of voice.
Use pioneering facial animation technology to create authentic, emotionally expressive characters, from audio alone.
What makes our animation
solutions stand out?
Speech Graphics technology delivers you high quality in an automated process. Produce consistent, natural movement of your characters in a fraction of the time.
Works with any
character
Animate any
language
Fully automatic
from audio alone
Mass-scale ready
Physically-based simulation
Deep Audio
Analysis
Complete emotional performance
GAMES USING SPEECH GRAPHICS

Last of Us Part 2
by
Naughty Dog
About the project:
SGX generated high quality facial animation for the in-game animation and select cutscenes, focusing predominantly on the protagonist of the story.
Production
Production
Real-time
Real-time
About the project:
SGX generated high quality facial animation for the in-game animation and select cutscenes, focusing predominantly on the protagonist of the story.

Resident Evil
by
Capcom Co.
About the project:
Featured prominently in the first person perspective cut scenes, SGX played a significant role in the development of facial animation.
Production
Production
Real-time
Real-time
About the project:
Featured prominently in the first person perspective cut scenes, SGX played a significant role in the development of facial animation.

Fortnite
by
Epic Games
About the project:
Using the Speech Graphics real time speech-to-facial animation engine player voices brought their avatars to life in the pre-game voice chat lobby.
Production
Production
Real-time
Real-time
About the project:
Using the Speech Graphics real time speech-to-facial animation engine player voices brought their avatars to life in the pre-game voice chat lobby.

Last Stop
by
Variable State
About the project:
Integrating SGX into their character animation process, Variable State equipped a trio of main characters with quality facial animation throughout their interlinked storylines.
Production
Production
Real-time
Real-time
About the project:
Integrating SGX into their character animation process, Variable State equipped a trio of main characters with quality facial animation throughout their interlinked storylines.

Star Wars: Jedi Fallen Order
by
Respawn
About the project:
Using SGX across thousands of lines of dialog, Respawn animated the large and diverse cast of characters appearing in cutscenes, interactive dialogs, and in-game banter.
Production
Production
Real-time
Real-time
About the project:
Using SGX across thousands of lines of dialog, Respawn animated the large and diverse cast of characters appearing in cutscenes, interactive dialogs, and in-game banter.

Star Wars: Squadrons
by
EA Motive
About the project:
With SGX, EA Motive automatically animated all of the squadmate interactive dialogs, in-game action lines, and cutscenes.
Production
Production
Real-time
Real-time
About the project:
With SGX, EA Motive automatically animated all of the squadmate interactive dialogs, in-game action lines, and cutscenes.

Gears of War 5
by
The Coalition
About the project:
Deeply integrated into the audio production pipeline, SGX automatically generated animations for over 200,000 lines of dialog recorded over the course of production.
Production
Production
Real-time
Real-time
About the project:
Deeply integrated into the audio production pipeline, SGX automatically generated animations for over 200,000 lines of dialog recorded over the course of production.
Last of us part 2
by
Text
About the project:
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Production
Production
Real-time
Real-time
About the project:
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How it works
Rapport’s Speech Graphics engine takes a voice stream and analyzes the spoken and unspoken sounds in the audio to capture the emotions of the speaker and generate the metrics to animate a digital avatar. Rapport’s massive compute backend can coordinate incoming streams with external speech-to-text, text-to-speech, and conversational AIs to create seamless, low-latency conversations in real-time.



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