Build Real-Time AI Experiences

Rapport gives developers the control to build, integrate, and scale real-time AI avatars with best-in-class facial and body animation. Built on production-proven Speech Graphics technology, Rapport transforms speech into lifelike, expressive animation in real time. Connect your preferred AI stack and deploy across web, Unity, and Unreal.

Build, Integrate, Deploy

  • Power Real-Time Character Animation

    • Generate synchronized facial animation directly from audio

    • Drive lip sync, emotion, gestures, and nonverbal behaviors

    • Create expressive animation in real time—no motion capture required

  • Build with Production-Ready Characters

    • Start with Rapport characters or high-fidelity MetaHumans

    • Import custom characters, rigs, meshes, and animation assets

    • Support realistic and stylized character designs

  • Integrate with Your AI Stack

    • Connect OpenAI, Gemini, Groq, Dialogflow, Amazon Lex, or custom AI

    • Configure models, prompts, parameters, and runtime behavior

    • Bring your own AI, STT, and TTS services and credentials

  • Control the Runtime Experience

    • Embed interactive avatars with the Rapport Web Viewer

    • Configure UI controls, events, sessions, and interactions

    • Combine animation, conversational AI, STT, and TTS in real time

  • Deploy Across Web and 3D Engines

    • Deploy standalone or embedded web experiences

    • Integrate with Unity and Unreal Engine

    • Power experiences with cloud-based Session Runners

  • Build a Reusable Character Pipeline

    • Manage characters, audio, scripts, images, and assets centrally

    • Reuse AI, STT, and TTS services across projects

    • Standardize configurations for faster development and deployment

Built with Rapport

  • Madame Tussauds Singapore

    Case Study: Madame Tussauds Singapore

    • Live public attraction at Sentosa; guests hold real conversations with historic figures from Singapore's past

    • Real-time facial animation from audio, no pre-rendered responses

    • Multiple languages supported; guests served in their own language, including Tamil and Chinese.

    • Runs unattended in a public venue, 12 hours a day

    • 180,000 guest interactions since launch

    • Deployed in 4 weeks from brief to live

  • The Wizarding World Orlando

    Case Study: The Wizarding World Orlando

    • Universal Epic Universe, Ministry of Magic (Orlando): Rapport powers the interactive talking portraits, the land's headline feature. Live, unscripted guest conversations with real-time response.

    • Proven live and guest-facing: performs in a high-traffic theme park with real visitors, not a pre-rendered cinematic.

    • Same core tech as our AAA titles (Hogwarts Legacy, Tekken 8), now animating a physical fan experience around maior IP.

    • Integrates into an existing character or conversational-AI stack.

Ready to team up?

Rapport for developers

A comprehensive developer library with 100+ guides, SDK references, and tutorials complete with code samples, best practices, and step-by-step guidance to help you build, test, and scale faster.